GAME GENIE CHEATS FOR VSMC COMPATIBLE GAMES : FROM EFX V .2 KEY- (NEW) = new in this version Games are in no particular order. They include: Super mario all stars Pugsley's Scavanger hunt,Paladin's Quest,Mortal Kombat,Mario's time machine, Lufia,Earthwork Jim,Soul Blazer,Super Castlevania 4,Super mario world, Wanderer's From Y's III,Yoshi's Cookie,Actraiser(NEW),Gradius 3(NEW). Lagoon(NEW), & Legend of Zelda: A Link to the past(NEW). Super Mario All-Stars(tm) Game "FILE A" codes affect only the game stored in FILE A. ALL CODE KEY IN . . . EFFECT . . . Super Mario Bros.(tm) Game Codes 1 DFDF-FAAD Start FILE A game with 2 lives 2 DBDF-FAAD Start FILE A game with 10 lives 3 7FDF-FAAD Start FILE A game with 50 lives 4 17DF-FAAD Start FILE A game with 100 lives 5 C2C1-D4AA Infinite lives 6 6D84-DF03 Infinite time 7 C26B-0FBF 1-up worth nothing 8 D5DF-FADD Allows you to select any world for FILE A 9 CB81-0D02 + E281-0D62 + 3C81-0DA2 Jump lower--SWITCH OFF EFFECTS IF YOU GET STUCK 10 CB81-0D02 + EC81-0D62 + 3C81-0DA2 Super jump 11 CB81-0D02 + E681-0D62 + 3C81-0DA2 Mega-jump 12 D62F-6DAE Invincibility does not last as long 13 9D2F-6DAE Invincibility lasts longer The Lost Levels(tm) Game Codes 1 DFDF-FEDD Start FILE A game with 2 lives 2 DBDF-FEDD Start FILE A game with 10 lives 3 7FDF-FEDD Start FILE A game with 50 lives 4 17DF-FEDD Start FILE A game with 100 lives 5 C2B6-A455 Infinite lives 6 6D82-0F79 Infinite time 7 DADF-F30D + D7DF-F36D Allows you to select any world or level for FILE A Super Mario Bros. 2(tm) Game Codes 1 DF61-05D0 1 life after continue 2 DB61-05D0 9 lives after continue 3 FB61-05D0 25 lives after continue 4 7461-05D0 50 lives after continue 5 1761-05D0 99 lives after continue 6 C26E-D5A6 Infinite lives 7 DF6B-A9A1 Continue with 3 hearts instead of 2 8 D46B-A9A1 Continue with 4 hearts 9 DD32-6966 Never lose hearts 10 7A60-A966 Jumping in place charges super jump 11 D1D4-FA0D Allows you to select any world for FILE A Super Mario Bros. 3(tm) Game 1 DDAF-A8A3 Fly at any time (run meter always full) 2 EEA4-AB63 You can fly for as long as you want, until you land 3 E1A3-D60A Start and continue as Big Mario(tm) 4 CB69-AC07 + DF69-AC67 Change to Big Mario whenever you go to the map 5 CB69-AC07 + D469-AC67 Change to Fire Mario(tm) whenever you go to the map 6 CB69-AC07 + D769-AC67 Change to Raccoon Mario(tm) whenever you go to the map 7 CB69-AC07 + D069-AC67 Change to Frog Mario(tm) whenever you go to the map 8 CB69-AC07 + D969-AC67 Change to Tanooki Mario(tm) whenever you go to the map 9 CB69-AC07 + D169-AC67 Change to Sledgehammer Mario(tm) when you go to the map 10 D0A1-6C0A + E1A3-D60A All power-ups turn you into Shoe Mario(tm)--MAY CAUSE SOME GRAPHICS TO MESS UP WITH CODES 11 THRU 16, YOU STILL LOSE A LIFE FROM THE COLLISION, THEN YOU'RE INVINCIBLE EXCEPT FROM FALLS 11 D4A8-6CAA Collisions turn you into Big Mario 12 D7A8-6CAA Collisions turn you into Fire Mario 13 D0A8-6CAA Collisions turn you into Raccoon Mario--can make him get "tangled" in collisions--turn off effects to get loose 14 D9A8-6CAA Collisions turn you into Frog Mario 15 D1A8-6CAA Collisions turn you into Tanooki Mario 16 D5A8-6CAA Collisions turn you into Sledgehammer Mario 17 C23B-680D After getting star, invincible until end of level--MAY HAVE TO TURN OFF EFFECTS TO JUMP UP 17 DFBB-DBAF 1 life after continue 18 DBBB-DBAF 10 lives after continue 19 FBBB-DBAF 26 lives after continue 20 74BB-DBAF 51 lives after continue 21 17BB-DBAF 100 lives after continue 22 82BB-0C6D Infinite lives 23 D93E-6C49 Gain lots of lives with each 5 coins (up to 99 lives) FOR CODES 24 THRU 27, YOU MUST FIRST GET AT LEAST 100 COINS 24 D93E-6819 You only need 5 coins for a free extra life 25 DC3E-6819 You only need 10 coins for a free extra life 26 FB3E-6819 You only need 25 coins for a free extra life 27 743E-6819 You only need 50 coins for a free extra life 28 AD3E-6801 Power jump 29 863E-6801 Super jump 30 8D3E-6801 Mega-jump 31 C63E-6801 Ultra power jump 32 DDA9-A603 Skywalking (stay up until you release the jump button) 33 6D3D-6619 Infinite time 34 D5D4-F36D Select any world for FILE A game--DOESN'T WORK ON WORLD 8 Mario All-Stars, Super Mario Bros., The Lost Levels, Super Mario Bros. 3, Big Mario, Fire Mario, Raccoon Mario, Frog Mario, Tanooki Mario, Sledgehammer Mario, Shoe Mario are trademarks of Nintendo of America Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. Pugsley's Scavenger Hunt(tm) Game PUG CODE KEY IN EFFECT WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN 1 DDED-D76D Start with 1 heart 2 DFED-D76D Start with 2 hearts 3 D0ED-D76D Start with 5 hearts (can only see the last 3 on screen) 4 3CCC-446D Infinite hearts WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN 5 DDED-D40D Start with 4 lives 6 DBED-D40D Start with 16 lives 7 7DED-D40D Start with 64 lives 8 DDB6-1FA7 Infinite lives 9 D9C9-476D Each dollar worth 5 10 49C9-476D Each dollar worth 25 11 DDB0-C767 Get 0 lives for each 100 dollars and 1-Up 12 D4B0-C767 Get 2 lives for each 100 dollars and 1-Up 13 3BA5-37D4 + D9A5-3704 Higher jump 14 3BA5-37D4 + D5A5-3704 Super jump 15 3BA5-37D4 + DBA5-3704 Mega-jump 16 5EC8-4DDD Longer invulnerability time after being hit 17 D6C8-4DDD Shorter invulnerability time after being hit Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of Paramount Pictures. PALADIN'S QUEST(tm) GAME 1 EEEB-6D1F Chezni starts with 255 max. H.P. 2 EEE6-673F Chezni starts with 255 present H.P. 3 46EB-6D3F Chezni starts with 40 Power, 42 Attack 4 7AEB-6D3F Chezni starts with 60 Power, 62 Attack 5 F3EB-6F3F Chezni starts with 42 Defense, 30 Endurance 6 7AEB-6F3F Chezni starts with 72 Defense, 60 Endurance 7 F3EB-6F1F Chezni starts with 30 Speed 8 7AEB-6F1F Chezni starts with 60 Speed 9 D6EA-6F1D Chezni starts with a bow 10 D2EA-6F1D Chezni starts with a light sword 11 FDEA-6F1D Chezni starts with a mid sword 12 FCEA-6F1D Chezni starts with a Aybro Spear 13 F5EA-6F1D Chezni starts with a heavy sword 14 7DEA-6F1D Chezni starts with a wind sword 15 70EA-6F1D Chezni starts with HST 16 9FEA-6F1D Chezni starts with Gomutai 17 54EA-6F1D Chezni starts with a Psych Beam 18 57EA-6F1D Chezni starts with a flame thrower 19 D8EA-6FCD Chezni starts with light armor 20 DEEA-6FCD Chezni starts with mid armor 21 FAEA-6FCD Chezni starts with heavy armor 22 7FEA-6FCD Chezni starts with storm armor 23 77EA-6FCD Chezni starts with bib 24 D4EA-6F3D Chezni starts with wood boots 25 F8EA-6F3D Chezni starts with long boots 26 40EA-6F3D Chezni starts with knife boots 27 F9EA-6F3D Chezni starts with mid boots 28 74EA-6D3D Chezni starts with sun helm 29 D9EA-6D3D Chezni starts with leather helm 30 DAEA-6D3D Chezni starts with helmet 31 4AEA-6D3D Chezni starts with rage helmet 32 F1EA-6D3D Chezni starts with power helmet 33 55EA-6D3D Chezni starts with cosmo helmet 34 79EA-6F4D Chezni starts with gabni shield 35 71EA-6F4D Chezni starts with leather shield 36 DBEA-6F4D Chezni starts with pick-axe 37 F0EA-6F4D Chezni starts with gauntlet 38 FBEA-6F4D Chezni starts with fire shield 39 59EA-6F4D Chezni starts with Rft shield 40 BA88-6481 No money needed in toolhouse and weapon shop 41 BA3A-04BE No money needed in learning center 42 D063-D401 Spell power increases at 2x normal rate 43 D163-D401 Spell power increases at 3x normal rate 44 10B5-6405 Infinite energy 45 108E-AF00 Spells use up no HP Paladin's Quest and related names are trademarks of Enix America Corporation. Mortal Kombat(tm) Game MK CODE KEY IN . . . EFFECT . . . 1 C9B2-17AF Infinite time 2 D466-3D04 Each round is 199 seconds (time counts down twice) 3 BF66-3DD4 + DD66-3D04 Each round is 90 seconds 4 6F66-3DD4 + DD66-3D04 Each round is 80 seconds 5 5F66-3DD4 + DD66-3D04 Each round is 70 seconds 6 1F66-3DD4 + DD66-3D04 Each round is 60 seconds 7 9F66-3DD4 + DD66-3D04 Each round is 50 seconds 8 0F66-3DD4 + DD66-3D04 Each round is 40 seconds 9 7F66-3DD4 + DD66-3D04 Each round is 30 seconds 10 4F66-3DD4 + DD66-3D04 Each round is 20 seconds 11 FF66-3DD4 + DD66-3D04 Each round is 10 seconds 12 DD6A-47AF Always fight in the the Courtyard(tm) WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS START, THEN SWITCH BACK ON AFTER ROUNDS END 13 CB6A-44AF + DF6A-47DF After 1st match, almost always fight at the Palace Gates(tm) 14 CB6A-44AF + D46A-47DF After 1st match, almost always fight in the Warrior Shrine(tm) 15 CB6A-44AF + D76A-47DF After 1st match, almost always fight in the Pit(tm) 16 CB6A-44AF + D06A-47DF After 1st match, almost always fight in the Throne Room(tm) 17 CB6A-44AF + D96A-47DF After 1st match, almost always fight in Goro's Lair(tm) 18 CB6A-44AF + D16A-47DF After 1st match, almost always fight in the bottom of the pit (screen says Goro's Lair) FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED TO BE FIGHTING SHANG TSUNG(tm) 19 CBBA-394F + DDBA-391F Almost always fight Johnny Cage(tm) 20 CBBA-394F + DFBA-391F Almost always fight Kano(tm) 21 CBBA-394F + D4BA-391F Almost always fight Rayden(tm) 22 CBBA-394F + D7BA-391F Almost always fight Liu Kang(tm) 23 CBBA-394F + D0BA-391F Almost always fight Scorpion(tm) 24 CBBA-394F + D9BA-391F Almost always fight Sub-Zero(tm) 25 CBBA-394F + D1BA-391F Almost always fight Sonya Blade(tm) 26 CBBA-394F + D5BA-391F Almost always fight Goro(tm)-- DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON GORO 27 DF61-14DD Start on Match 2 28 D461-14DD Start on Match 3 29 D761-14DD Start on Match 4 30 D061-14DD Start on Match 5 31 D961-14DD Start on Match 6 32 D161-14DD Start on Mirror Match(tm) 33 D561-14DD Start on Endurance 1 match 34 D661-14DD Start on Endurance 2 match 35 DB61-14DD Start on Endurance 3 match 36 DC61-14DD Start on match with Goro 37 D861-14DD Start on match with Shang Tsung 38 6DB8-3D67 Always get Flawless Victory(tm) bonus 39 DDBC-370F First strike of any kind wins round 40 DDBF-1FA4 All strikes do minimal damage (all equal to 1 hit point)--2-PLAYER GAME ONLY, DON'T CHOOSE HANDICAP FOR EITHER PLAYER FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP BAR ALL THE WAY TO THE RIGHT (11 TIMES). PLAYER 1 WILL NOW ONLY TAKE 1 HIT POINT FOR EACH STRIKE 41 D881-404F Can make player 1 nearly invincible in 2- player game FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS OF CODE TO DO NO DAMAGE. SUBSTITUTE "EE" FOR FIRST 2 CHARACTERS TO WIN ROUND WITH ONE MOVE. 42 56B9-4DAD All throws do more damage 43 F320-1914 Kano's High Punch does more damage 44 F320-15C4 Kano's Low Punch does more damage 45 0626-1514 Kano's High Kick does more damage 46 062B-19C4 Kano's Low Kick does more damage 47 0621-1044 Kano's Head Blow does more damage 48 0629-1934 Kano's Knee does more damage 49 7A26-1944 Kano's Crouched Kick does more damage 50 5625-1134 Kano's Uppercut does more damage 51 1D27-1544 Kano's Roundhouse Kick does more damage 52 7A25-10C4 Kano's Foot Sweep(tm) does more damage 53 082C-1144 Kano's Flying Punch(tm) does more damage 54 0824-11C4 Kano's Knife does more damage--ONLY AT CLOSE DISTANCE 55 F32C-4944 Johnny Cage's High Punch does more damage 56 F32C-4514 Johnny Cage's Low Punch does more damage 57 062B-40C4 Johnny Cage's High Kick does more damage 58 042B-4134 Johnny Cage's Low Kick does more damage 59 7A2A-4144 Johnny Cage's Head Blow does more damage 60 0622-4014 Johnny Cage's Knee does more damage 61 F628-4534 Johnny Cage's Crouched Kick does more damage 62 5622-41C4 Johnny Cage's Uppercut does more damage 63 1D26-4114 Johnny Cage's Roundhouse Kick does more damage 64 7A28-49C4 Johnny Cage's Foot Sweep does more damage 65 0826-4044 Johnny Cage's Flying Punch does more damage 66 9C20-41C4 Johnny Cage's Shadow Kick(tm) does more damage 67 0821-4914 Johnny Cage's Fireball does more damage-- ONLY AT CLOSE DISTANCE 68 1129-4544 Johnny Cage's Split Punch(tm) does more damage 69 F323-C034 Liu Kang's High Punch does more damage 70 F323-C544 Liu Kang's Low Punch does more damage 71 0624-30C4 Liu Kang's High Kick does more damage 72 0624-3134 Liu Kang's Low Kick does more damage 73 7A28-C534 Liu Kang's Head Blow does more damage 74 062E-C914 Liu Kang's Knee does more damage 75 7A2F-3114 Liu Kang's Crouched Kick does more damage 76 562F-3044 Liu Kang's Uppercut does more damage 77 1D22-C1C4 Liu Kang's Roundhouse Kick does more damage 78 7A2D-3934 Liu Kang's Foot Sweep does more damage 79 0827-3514 Liu Kang's Flying Punch does more damage 80 9C28-C9C4 Liu Kang's Special Flying Kick does more damage 81 082A-C144 Liu Kang's Fireball does more damage--ONLY AT CLOSE DISTANCE 82 F32F-393F Sonya Blade's High Punch does more damage 83 F324-304F Sonya Blade's Low Punch does more damage 84 9023-C01F Sonya Blade's High Kick does more damage 85 9F23-C1CF Sonya Blade's Low Kick does more damage 86 7A2E-C03F Sonya Blade's Head Blow does more damage 87 062E-C54F Sonya Blade's Knee does more damage 88 7A2D-35CF Sonya Blade's Crouched Kick does more damage 89 5624-311F Sonya Blade's Uppercut does more damage 90 1122-C14F Sonya Blade's Roundhouse Kick does more damage 91 7A2A-C53F Sonya Blade's Foot Sweep does more damage 92 0827-313F Sonya Blade's Flying Punch does more damage 93 5620-17A7 Sonya Blade's Leg Grab does more damage 94 0822-C13F Sonya Blade's Sonic Rings(tm) does more damage--ONLY AT CLOSE DISTANCE 95 0827-313F Sonya Blade's Special Flying Kick does more damage 96 F324-C914 Rayden's High Punch does more damage 97 F327-C934 Rayden's Low Punch does more damage 98 092F-C034 Rayden's High Kick does more damage 99 042F-C544 Rayden's Low Kick does more damage 100 7A29-C0C4 Rayden's Head Blow does more damage 101 0629-C134 Rayden's Knee does more damage 102 F620-C114 Rayden's Crouched Kick does more damage 103 5621-C944 Rayden's Uppercut does more damage 104 9C2D-C1C4 Rayden's Roundhouse Kick does more damage 105 7A20-C044 Rayden's Foot Sweep does more damage 106 082D-C014 Rayden's Flying Punch does more damage 107 9C22-1514 Rayden's Flying Thunderbolt(tm) does more damage 108 0823-19C4 Rayden's Lightning does more damage--ONLY AT CLOSE DISTANCE 109 F328-3934 Scorpion's, Sub-Zero's and Reptile's High Punch do more damage 110 F32A-3044 Scorpion's, Sub-Zero's and Reptile's Low Punch do more damage 111 062E-39C4 Scorpion's, Sub-Zero's and Reptile's High Kick do more damage 112 062E-3534 Scorpion's, Sub-Zero's and Reptile's Low Kick do more damage 113 7A22-30C4 Scorpion's, Sub-Zero's and Reptile's Head Blow do more damage 114 062A-3114 Scorpion's, Sub-Zero's and Reptile's Knee do more damage 115 F62F-41C7 Scorpion's, Sub-Zero's and Reptile's Crouched Kick do more damage 116 562C-35C4 Scorpion's, Sub-Zero's and Reptile's Uppercut do more damage 117 1D2F-4017 Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do more damage 118 7A2D-4147 Scorpion's, Sub-Zero's and Reptile's Foot Sweep do more damage 119 0823-3944 Scorpion's, Sub-Zero's and Reptile's Flying Punch do more damage 120 462C-3914 Sub-Zero's and Reptile's Deep Freeze(tm) do damage 121 4525-3144 Sub-Zero's and Reptile's Slide do more damage 122 F626-31C4 Scorpion's and Reptile's Harpoon(tm) do more damage 123 0823-3944 Scorpion's and Reptile's Scorpion Split do more damage Mortal Kombat, The Courtyard, Palace Gates, Warrior Shrine, The Pit, Throne Room, Goro's Lair, Johnny Cage, Kano, Rayden, Liu Kang, Scorpion, Sub-Zero, Sonya Blade, Goro, Flawless Victory, Shang Tsung, Mirror Match, Reptile, Shadow Kick, Split Punch, Foot Sweep, Flying Punch, Flying Kick, Sonic Rings, Flying Thunderbolt, Harpoon and Scorpion Split are trademarks of Midway Manufacturing Company. Super NES is a trademark of Nintendo of America Inc. MARIO'S TIME MACHINE(TM) GAME 4 DD6A-1405 Bonus timer doesn't count down in the whole game 1 CB64-3FA9 + DD64-34D7 + DD64-3409 Don't lose mushrooms in collisions 1 DF24-1704 1 wrong answer to questions allowed 1 EE24-1704 255 wrong answers allowed-ignore sad face icon Mario's Time Machine is a trademark of Nintendo of America Inc. LUFIA & THE FORTRESS OF DOOM(TM) GAME 1 4DB4-D401 Move around caves and world map quicker (except when leaving a vehicle--for example, the boat) 2 8236-0F34 Infinite hit points 3 823A-0FC4 Infinite magic points in battle mode 4 DDB8-6FD9 No HP lost when walking over swamp ground 5 D0B8-6FD9 More HP lost when walking over swamp ground 6 DF30-A718 Cheap bombs--1 gold each 7 DF3C-0D18 Cheap smokeballs--1 gold each 8 6D8F-0DC4 Immune to all petrifying effects (stone, poison, confused, etc.) 9 95A8-67A4 Shopkeepers don't charge for purchases--some shops only 10 FD34-0448 More agility points from speed potion 11 FD30-0438 More intelligence points from mind potion 12 FD31-07C8 More strength points from great potion 13 FD3D-0F18 Higher max level of magic points from spell potion 14 FD33-DDC8 Higher max level of hit points from power potion Lufia & The Fortress of Doom is a trademark of Taito Corporation. Earthworm Jim(tm) Game 1. 2235-EFAF Infinite ammo 2. A23F-7464 Infinite energy 3. A26A-87A7 Infinite lives 4. 7D33-8FDF Start with 1 life 5. 7033-8FDF Start with 5 lives CODES 6 THRU 8: IGNORE THE LIVES COUNTER 6. 7B33-8FDF Start with 10 lives 7. 0633-8FDF Start with 25 lives 8. 1F33-8FDF Start with 50 lives 9. 7D37-7F64 1 hit and you die 10. 7737-7F64 Start with 300% suit energy 11. 7937-7F64 Start with 500% suit energy 12. 7B37-7F64 Start with 900% suit energy Earthworm Jim is a trademark of Shiny Entertainment, Inc. Soul Blazer(tm) Game Using magic, swords and your increasing ability levels, rescue the souls by defeating the monsters roaming the land. Good graphics and an absorbing storyline that you unravel as you go along. Help yourself defeat those bosses with SOUL Code 1, invincibility. Experts, try starting with 4 hit points using Code 2. SOUL CODE KEY IN . . . EFFECT . . . 1 C26E-6DA7 + C223-0D07 Invincible 2 D0E6-0FB4 Start with 4 hit points 3 DEE6-0FB4 Start with 15 hit points 4 FBE6-0FB4 Start with 25 hit points 5 74E6-0FB4 Start with 50 hit points 6 08E6-0FB4 Start with 75 hit points 7 10E6-0FB4 Start with 100 hit points 8 5EE6-0FB4 Start with 127 hit points 9 DDE8-64BF Gems set to 999,999 every time a gem is picked up 10 FDE8-A761 + DDE8-A7A1 10 EXP required instead of 100 for level 2 11 DFEA-ADA1 180 EXP required instead of 280 for level 3 12 D7EA-AFA1 380 EXP required instead of 580 for level 4 13 D1EA-A4A1 600 EXP required instead of 1,000 for level 5 14 F4EA-A7A1 1,200 EXP required instead of 2,000 for level 6 15 40E2-ADA1 2,400 EXP required instead of 3,200 for level 7 16 79E2-AFA1 3,500 EXP required instead of 4,500 for level 8 17 06E2-A4A1 4,800 EXP required instead of 5,800 for level 9 18 11E2-A7A1 6,600 EXP required instead of 7,600 for level 10 19 61E3-ADA1 8,600 EXP required instead of 9,600 for level 11 20 DDE3-AFA1 10,000 EXP required instead of 12,400 for level 12 21 7DE3-A4A1 13,000 EXP required instead of 15,000 for level 13 22 9DE3-A7A1 15,000 EXP required instead of 19,000 for level 14 Soul Blazer is a trademark of Enix America Corporation. Super Castlevania IV(tm) Game Count Dracula once again prowls your nightmares, and it's your job--and your inheritance--to fight the evil foe. Simon(tm) has his trusty whip, but against an enemy like Dracula, he should have some of these Game Genie(tm) codes as well! VANIA Code 4 doesn't work for the time stopper, and you can ignore the counter. With Code 7, some enemies, including the Dracster himself, can still hurt you. VANIA CODE KEY IN . . . EFFECT . . . 1 DD6C-DD66 Infinite lives--switch off effects to get a password 2 FDB2-D4AF Start with 10 lives--first game only 3 DFB2-D4AF Start with 1 life--first game only 4 A689-0FD7 Infinite shots for most weapons 5 BBB3-D40F Start with 99 hearts --1st life only 6 9DB3-D40F Start with 50 hearts --1st life only 7 D22F-07D7 No energy lost when hit by some enemies 8 6D6D-DF06 Stop timer 9 5E6D-DDA6 Slower timer 10 FE6D-DDA6 Faster timer Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Super Castlevania IV and Simon are trademarks of Konami, Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc. Super Mario World(tm) Game Mario(tm) needs no introduction, and this game brings you the bros. at their best. The basic concept, which revolutionized video games, is actually pretty simple. You run, jump, and get power-ups. Puzzles add extra challenge. Use SUPER Codes 7 and 12 for infinite lives and invincibility, and you'll be able to explore the game to your heart's content. Note that Codes 20 thru 22 only work at the start of game, not on continues. These can be combined with Codes 13 or 14 to create "Start and stay as" codes. With Code 12, invincibility, there are brief moments from time to time when you can still be hurt, so keep on your toes. Also, you will need to switch off the effect if you find you can't advance in the game or pick up an item. This code may also cause some unusual visual effects, which don't affect game play. With Code 17, mega-jump, you may find some places that Mario just shouldn't jump to! Depending on where you jump, you could fall off the screen and die. For this reason, this code is best used not for trying to complete the game, but for having fun exploring it. Codes 20 thru 22 don't work for Luigi(tm). SUPER CODE KEY IN . . . EFFECT . . . 1 DDB4-6F07 Start with 1 life instead of 5 2 D6B4-6F07 Start with 9 lives 3 D3B4-6F07 Start with 15 lives 4 F6B4-6F07 Start with 25 lives 5 7FB4-6F07 Start with 50 lives 6 14B4-6F07 Start with 99 lives 7 C222-D4DD Infinite lives 8 D964-A7D7 + D967-AFA7 Extra life at 5 coins instead of 100 9 DC64-A7D7 + DC67-AFA7 Extra life at 10 coins 10 F064-A7D7 + F067-AFA7 Extra life at 20 coins 11 7464-A7D7 + 7467-AFA7 Extra life at 50 coins 12 DD32-6DAD Start and stay invincible most of the time 13 CBED-6DDF Stay as Super Mario(tm), Fire Mario(tm) or Cape Mario(tm) when you get hit--extra items may still fall out of box at top of screen 14 CB28-DF6D Stay as Super Mario(tm), Fire Mario(tm) or Cape Mario(tm) when you fall and die 15 D02C-AF6F Low jump 16 D42C-AF6F Super jump 17 DF2C-AF6F Mega-jump WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH OFF EFFECTS TO ADVANCE 18 C264-64D7 Infinite time 19 D2E5-A7AD Extra life with every dragon coin instead of 5 20 31B7-6F07 Start as Super Mario 21 CBB7-6D67 + D4B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 Start as Cape Mario 22 CBB7-6D67 + D7B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 Start as Fire Mario 23 DFCE-64A0 Little Yoshi(tm) grows into big Yoshi after eating just 1 enemy instead of 5 24 D4CE-64A0 Little Yoshi grows into big Yoshi after eating just 2 enemies 25 D7CE-64A0 Little Yoshi grows into big Yoshi after eating just 3 enemies 26 D0CE-64A0 Little Yoshi grows into big Yoshi after eating just 4 enemies Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Super Mario World, Mario, Luigi, Super Mario, Fire Mario, Cape Mario and Yoshi Ys - Wanderers from Ys III(tm) Game Playing a good role-playing game is like watching an epic movie--you get lost in its imaginary world. In the world of Ys(tm), you now can have protection from most enemies (WISE Code 1), and start with lots of gold (Codes 3 thru 7). With Code 12, you can buy what you need. As long as you have enough to afford the purchase, no money will be deducted from your total. WISE CODE KEY IN . . . EFFECT . . . 1 C2B3-D092 Protection from most enemies 2 DF8E-00BE Start with 488 gold instead of 1,000 3 D58E-00BE Start with 2,024 gold 4 498E-00BE Start with 9,704 gold 5 038E-00BE Start with 20,200 gold 6 BA8E-00BE Start with 40,168 gold 7 EE8E-00BE Start with 65,512 gold 8 CBBB-A192 Gain experience quicker 9 CBBB-A192 + 79BB-A1B2 Gain experience much quicker 10 1082-012E Start with 100 hit points instead of 20 11 A682-012E Start with 200 hit points 12 6DEB-D46F + DCEB-D4AF Items are free if you have enough money Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Ys - Wanderers from Ys III and Ys are trademarks of American Sammy Corp. Yoshi's Cookie(tm) Game Help Yoshi(tm) in his wild and wacky cookie factory. Try COOKI Code 1 to breeze through all the rounds. COOKI CODE KEY IN . . . EFFECT . . . 1 6D8F-DF3B In Action mode, passing a stage advances to the next round 2 D48D-AD36 Immediately complete current Action level whenever effects switch is turned on (keep switch off to play) 3 14C6-0436 All 99 Action rounds available without the secret code 4 DF86-A71C In VS mode, only 1 win is required instead of 3--player 2 always wins the set (2-player only) 5 C2A0-DF48 In VS mode, the fuses don't count down 6 D685-A766+DD86-AF66 In VS mode, play against tougher opponents without the secret code 7 DD3C-6738 In Puzzle mode, passing a stage advances to the next round 8 C2EA-671B Unlimited moves in puzzle mode (turn effects switch off to use up moves if the level becomes impossible) Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc. Act Raiser(tm) Game Act Raiser(tm) combines interesting elements from action, role-playing and strategy games. You play a god called the Master(tm) who must break the Evil One's(tm) hold on the world. The bosses are tough to beat, so use ACT Code 1 for near invincibility, although some things (e.g., spikes) can still hurt you, and the code doesn't work for Angel(tm). Pros can go the other route, using Code 2 to start with only half energy. ACT CODE KEY IN . . . EFFECT . . . 1 2264-6FD4 Almost invincible in action sequences 2 D081-6DD8 Start with 1/2 energy--1st game only 3 DD8B-D4D8 Stop timer 4 FD86-D4A8 Faster timer 5 9D86-D4A8 Slower timer Remember, you can pick 'n mix your codes! Act Raiser, Master, Evil One and Angel are trademarks of Enix America Corporation. Addams Family(tm) Game Gradius III(tm) Game Power up your $100 zillion ship with better weapons as you move through this entertaining shooter. GRADE Code 18 makes it easier to select the more powerful weapons you can use to bash Bacterion(tm). Code 8 gives you infinite lives. If you've gotten too good, Code 19 makes the game harder by giving the bad guys more bang for their buck. Keep in mind that the two-player game costs 2 credits. GRADE CODE KEY IN . . . EFFECT . . . 1 DD8B-6DA4 Start with 1 life instead of 3 2 DF8B-6DA4 Start with 2 lives 3 D78B-6DA4 Start with 4 lives 4 D08B-6DA4 Start with 5 lives 5 D68B-6DA4 Start with 9 lives 6 DE8B-6DA4 Start with 16 lives 7 F38B-6DA4 Start with 31 lives 8 3C8E-DDD7 + 3C8E-DD07 Infinite lives 9 DFC3-DF0D Start with 1 credit instead of 4-- use for 1-player game only 10 D4C3-DF0D Start with 2 credits 11 D1C3-DF0D Start with 6 credits 12 D5C3-DF0D Start with 7 credits 13 D6C3-DF0D Start with 8 credits 14 DBC3-DF0D Start with 9 credits 15 C227-6DDD Infinite credits 16 DFBB-A766 Makes Earwig Scorpion(tm) (Stage 1 mayor) much easier to defeat 17 DFB1-6F6C Makes Bubble Brain(tm) (Stage 2 mayor) easier to defeat 18 3C29-0704 + 3C29-0764 Weapons status gauge remains at current level after a weapon is selected 19 CBAF-D7AD + DFA4-DDDD Enemies shoot at you more Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Lagoon(tm) Game Assist Nasir(tm) to defeat Zerah(tm) and restore purity to the waters of Lakeland(tm). LAG Code 9 lets you start this top-view role-playing game on level 5 with a healthy supply of good stuff. Experts should try starting with less gold using Code 1. Codes 6 thru 9 make you go faster. LAG CODE KEY IN . . . EFFECT . . . 1 D42D-6D6C Start with 612 gold 2 D92D-6D6C Start with 1,380 gold 3 D62D-6D6C Start with 2,148 gold 4 4D2D-6D6C Start with 8,292 gold 5 912D-6D6C Start with 22,116 gold 6 D422-040C Start on level 2, MP = 8/8, HP = 17/17, EXP = 0/40 7 D722-040C Start on level 3, MP = 10/10, HP = 23/23, EXP = 0/90 8 D022-040C Start on level 4, MP = 12/12, HP = 28/28, EXP = 0/170 9 D922-040C Start on level 5, MP = 19/19, HP =36/36, EXP = 0/280 10 1BB5-D769 + 10B5-D7A9 + 3CB6-DDD9 Get 100 gold pieces for each creature killed 11 1BB5-D769 + DFB5-D7A9 + 3CB6-DDD9 Get 1 gold piece for each creature killed 12 1BB5-D769 + A6B5-D7A9 + 3CB6-DDD9 Get 200 gold pieces for each creature killed Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Lagoon, Nasir, Zerah and Lakeland are trademarks of Seika Corporation. Legend of Zelda(tm) A Link to the Past(tm) Game Once you've rescued Zelda(tm), there's still a lot left to do! Things can get a bit tricky, and downright dangerous. Don't hesitate to use these ZEL codes to return peace to Hyrule(tm) and defeat Ganon(tm)! Try Codes 3 and 4 to make you practically unbeatable, although with Code 3 you can still lose energy when you fall, and with Code 4 you can still lose magic when hit by some enemies. ZEL CODE KEY IN . . . EFFECT . . . 1 AEEC-A586 Some shops don't take your money 2 AE67-0D30 Infinite bombs 3 AE6E-DF2A Almost infinite energy 4 AE8A-D4FA + AE8D-0D9A Almost infinite magic Legend of Zelda, A Link to the Past, Zelda, Hyrule and Ganon are trademarks of nintendo of America. Gradius III, Bacterion, Earwig Scorpion and Bubble Brain are trademarks of Kon