SWC Header
Games that are backed up with Front Far East (FFE) line of backup units use a generic header format.  The header stores information about the rom image so the backup unit can emulate the original cart. It's also used to identify which backup unit this image is used on.

Here are a list of copiers that use this as their native format:
Copier Game Systems Supported Standard File Extensions
Super WildCard Super Famicon/Japan - Super Nintendo/USA *.SMC, *.SWC
Sega Magic Drive MegaDrive/Japan - Genesis/USA *.SMD
Magic Griffon PC Engine/Japan - Turbo Graphic 16/USA [Unknown]


Header Format

The header is 512 bytes and resides at the start of the backup image.  This document does not include Super WildCard DX specfic bytes.
Offset Detail
0 Low Byte of 8KB page counts
1 High Byte of 8KB page counts
2 Emulation Mode Select


Bit 7 6 5 4 3 2 1

    X . . . . . . : 1=Run in Mode 0 (Jump $8000)

    . X . . . . . : 0=Last File of the Game (Multi-File)

    . . X . . . . : 0=Mode 1, 1=Mode 2 (SRAM Mapping)

    . . . X . . . : 0=Mode 20, 1=Mode 21 (DRAM Mapping)

    . . . . . X . : 0=Run in Mode 3, 1=Run in Mode 2 (JMP Reset)

    . . . . . . X : 0=Disable, 1=Enable (external cartridge

                      memory image at Bank 205F,A0 System

                      Mode 2,3)

           

8 File ID = 0xAA - Used for identifying a Super WildCard header. (used with byte 9)
9 File ID = 0xBB - Used for identifying a Super WildCard header. (used with byte 8)
10 This byte describes what kind of image this copier is going to deal with.
Value Image Type
0x02 Magic Griffon Image
0x03 Magic Griffon Save RAM
0x04 Super WildCard Image
0x05 Super WildCard Save RAM
0x06 Sega Magic Drive Image
0x07 Sega Magic Drive Save RAM
11..511 Reserved = 0x00

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